Genre: Hybrid-Casual
Game-Link: Crafty Sea on Google Play
Crafty sea is an arcade game where its content is amazing! This game is the favorite I developed so far. We start as an adventurer in an island. We buy a ship, then start an incredible journey. We get in ship, catch fishes, unlock a lot of useful tools, make some trade with locals, kill some monsters and find secret gems, and collect many resources!
a. Complete Interaction System with Environment
You can cut trees, mine rocks, catch fishes, jump to islands, trade with locals, dig areas, collect chests & fight with enemies!

b. Procedural World Generation
Centering our ship, many islands gets spawned in a circle we define its radius. Then after spawning, we leave the center where we spawned first. Then if our ships gets away from point, we reposition islands & recreate island resources etc. This progress also works when we finish our quest. So there is no escape from islands! Sea moves with ship, so its an actually endless world. Of course the islands that so close to us wont be repositioned.:)

c. Complete Combat System
In Combat, we have a Field of View (FOV) that detecs enemies in front of us. As enemies inside our FOV, we start fightining. We have even “Posture System” like in Dark souls, when we break its posture, they are jumping back! 🙂 Of course these all works with a generic Health system where we decrese their health with decoupled system.

d. Complete Resource Economy System
We have +5 resources (extensible) in our game. We gather them from different islands. There are some resources we cant gather but can buy. So we can trade these resources in Trader islands! And these requirements are generic where it checks our current resource & then create an offer by percentage that we define previously.

e. Quest System
To improve in game, we need to do some quests & unlock tools so that we can gather many resources & have economy. So in game there is a grandpa mascot that redirects us by giving us Quests like gathering fish, trading, killing some monsters etc..
